![]() ![]() But if I really wanted to be a cynical prick about it I could claim that they're all a bit basic, rather cookie-cutter and many of them are just essentially copies of themselves (all town oriented levels are the same, all dock oriented levels are the same etc etc). SW1 actually had cool distinguishable locationsĪbsolutely! I adore SW1's levels, both structurally and thematically. ![]() Sometimes the connections feel a bit off but most of the time they flow flawlessly. All the possible adjoining sections are predetermined by the devs and the system usually does a good job at connecting them. It obviously exchanges some overall coherence and quality for more variety and quantity, but considering how SW2 intends you to play it for hundreds of hours versus dozens like its predecessor the system works admirably.Īre these Legos placed in handcrafted places? Given the nature and limitations of such a system, yes, the results are pretty damn good.
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